Skeleton

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Skeleton
Skeletone.jpg
Elements Te† / Bo†
Skills Persuasion, Spoop, Ossify, Rattle
Regions Boners, Osseia, Evil Land, Hosonough, basically anywhere on the First Plane
Appearance
General body type Magazine model
Prominent Features Dry, sometimes brittle, tastes like chalk
Height 0.75m - 2.25m
Weight 15kg - 45kg
Stats
Level
32
STR
11
CON
12
DEX
8
INT
11
CHA
18
WIS
15

The Skeleton, known by various nicknames (such as Skellington, Skelton, Skurl, Skelly, Boneman, Boner, Rattler, Spook, Spoop, Calsium-person or One of Those Things that Everypeople Got in They Bodies but These Ones is Outside and That Aint Cool) is the most common form of Skeletal being on the world of Dwaia (World). Skurls do not contain Bo and thus require a magically imbued element to become animated (not the entertainment kind but the living kind.) Many skeltons and other Skeletals reside in Bonors, Osseia, and Evil Land.

While this article focuses on Human skellies, the most common calcium-based death form, all other species of vertebrates (by definition) have skeletons within them as well. Some of these other flavours of rattler are resurrected with similar prevalence, such as the Skeleton Cyclops. Other notable brands of Skeletal include:


Resurrection

Resurrected either on purpose by a Cromancer or accidentally by lingering magicks, the Boneman absorbs any nearby free soul (usually, but not always, the original soul of the corpse) and does a resurrect. Humans killed in magical areas tend to immediately become a boner and rise out of their flesh.

Skeleton Undeath

All Skeletons, upon creation, feel compelled to migrate to the lands of Bonors and Osseia. Why this occurs is poorly understood, though <insert self-important philospher man here> once posited that perhaps bone creatures are attracted to the highest bone concentrations.

Skeletons inhabit similar social structures to Humans. As an example, just like Human life, skeltons undying in both Boners and Ossea have social security numbers (called social bone numbers) and credit cards (calcium cards). One time some faggot decided to take a lot of pictures of both the known and lesser known spoops in both countries and published it to show that bone men have as much fun as humans.

Similar to in Human societies, thiccer skeltons have deeper bonks and are therefore more respected in their boney communities. Not all Skellies are a bad. The land of Osseia is full of good spoops, for entrample.

Skills

Bonemen are dangerously charismatic; a skellington's tongue would be silver, if they had a tongue. They have numerous charisma-related skills, including:

Persuasion

Skurl makes a CHA check to influence the mind of its conversational partner.

Spoop

An upgraded form of the Dread Aura where it's simply present constantly. As soon as any living creature makes sight of the Boneman, the victim must make a DC18 WIS saving throw or become paralyzed with fear for one turn, be they a friendly or a bad. As the aura is simply present at all times and cannot be removed, this spoopening is not always intentional.

Ossify

By far the most powerful of the natural boner abilities, the skurl may attempt to calcify another living being with a single touch. Victim takes 1d8 damage and must pass a DC13 CON saving throw or become set in calcium. This innate magical power gives rise to a unique form of dark arts called bone magic.

Rattle

The skellington rattles its bones. Does nothing, though a bit spoopy to some. Frequently utilized as a method of communication.

Notable calsium-persons

SKELBONE is an important and quite powerful, though incredibly evil, specimen of the OoTTtEGiTBbTOiOaTAC species.