Difference between revisions of "Wizards of Eight"

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[[File:Wizard of Place.jpg|thumb|300x300px|The Keep of Beep where the Wizards meet to perform rituals and have conversation]]
 
[[File:Wizard of Place.jpg|thumb|300x300px|The Keep of Beep where the Wizards meet to perform rituals and have conversation]]
The Wizards of Eight™ is a coven of wizards, who have dedicated themselves a servitude to the arcane arts, the maintenance of ancient scrolls and scriptures. Although they subject themselves to nigh-complete solitude, to the point of residing in separate towers miles away from each other, they still interact with Dwaian politics and the deviation of degeneracy.  
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The Wizards of Eight™ are a coven of wizards, who have dedicated themselves a servitude to the arcane arts, the maintenance of ancient scrolls and scriptures. Although they subject themselves to nigh-complete solitude, to the point of residing in separate towers miles away from each other, they still interact with Dwaian politics and the deviation of degeneracy.  
  
 
== wiz bis ==
 
== wiz bis ==

Latest revision as of 03:07, 25 December 2019

The Keep of Beep where the Wizards meet to perform rituals and have conversation

The Wizards of Eight™ are a coven of wizards, who have dedicated themselves a servitude to the arcane arts, the maintenance of ancient scrolls and scriptures. Although they subject themselves to nigh-complete solitude, to the point of residing in separate towers miles away from each other, they still interact with Dwaian politics and the deviation of degeneracy.

wiz bis

When the Wizards aren't keeping to themselves in their individual towers, they are performing magical rituals, conducting research and conversing inside the Keep of Beep. These rituals are mainly scrying and organizational spells to check up on and keep in check the surrounding areas and countries on Dwaia (the world). These spells are very powerful, and require all eight wizards to be present in order to perform the spells.

On an ordinary day the wizards of the Wizards of Eight ritualistically perform group spells in an attempt to balance the spiritualistic global energies, and conduct research to further their knowledge of the para-physics of Dwaia to grasp a better understanding of the plenty unknown anomalies scattered about. Apart from rituals and research, the wizards keep a strong connection of communication between them and several institutes of both the supra-natural and sciences in the City of Dwaia. Their most frequent patron is the Cowbolanian Institute of the Science as they seek to collect knowledge on ALL SCIENCE EVER.

stay out of Xyxifver's tower of bog you cannot get out and you die

the legend of the "invisiwiz"

If you were to spend any amount of time around the Wizards, you would soon notice that you can only count seven in total. That is because the eighth wizard is invisivble. In fact, nobody has a clue if they exist or not. His name isn't known either, but the wizards have dubbed him the "invisiwiz" after a visitor jokingly called him that, and the next day a piece of paper showed up which simply read "good".

A rumor has spread that the invisiwiz could be Selladus Bothiglia. The rumor is based on the fact that the name Selladus is very similar to the Old Dwaia "Selataz", meaning Salad Ass, as well as the fact that Vast Succboy greatly despised salads.

Random notes

Here is a list of random letters, notes and other stuff collected from the Keep and different towers. (mostly with permission from the wizards of course (don't tell them or i break your fucking knees))

Note from Xyxifver - Blep Principle

The answer to the question "are traps gay" Editor's note: original page has been compromised by the wizards and has been replaced by a picture of an egg

The wizards

Bap-Pap

Bap-Pap is a magical spider that is the reincarnation of the more humanoidian wizard of the same name; Bap-Pap. His title 'The Seer' comes from his wizarding specialty of foreseeing danger in the future. With his seeing ability, Bab-Pap can also predict future components of potions and spells.

Clitierio

Clitierio or Clirio or Clir or Cli or C is a wizard of interior design; both in the literal and figurative sense. Clitierio's job is organizing the interior of the Keep of Beep to be as magically attuned as possible, as a comfortable working environment is a crucial part of all spell casting.

Fmoko

The Hogmaster Fmoko earned his title for being a master of hogs specifically. With his ability, Fmoko can communicate with hogs in all forms and even turn them into hogmen, the humble servants that deal with the heavy lifting around the Keep of Beep.

Quinteppi

Quinteppi the Sleek is a wizard with a profession in teleportation and thaumaturgy. With his magic, Quinteppi is able to soundlessly sneak around to perhaps steal an object, or relay messages quicker than others. Despite his name, Quinteppi is by far not an evil man, but humble instead.

Xyxifver

The eldest Wizard. Xyxifver is the oldest of the coven and has his specialty in illusion and mysticism. Xyxifver is able to bend light to create illusionary images and use psychokinesis to manipulate reality in a slight way.

Znigzango

Znigzango is a shapeshifter and avid Vi manipulator. He never stays in one form but prefers to take the shape of the head of a cat with floating hands and cat legs. Zniggy is the coven's librarian and does most of the research and organization in the group. '

Clonko Shitfist the Violent

CLONKO DOES THE SMASH. HE KEEP OUT THE GOBLONS and ORKERs... HE HAS BIG FIST, and small fist... WITH BIG FIST HE MAKE EVIL MEN SHIT TO DEATH WITH PUNCH. FIST IS MAGIC. CLONKO KNOW MAGIC... now clonko tired and clonkko will go eat meat.

?????

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The other places