Difference between revisions of "The Bone Zone"

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{{Image_with_caption|image1 = Bone zone.png|caption1 = Old picture of the Bone Zone before the major graphical update in 2007.}}The Bone Zone is a large area filled with brimstone, graveyards, cursed dirt fields and a couple of [[Tower of Bone|Bone Towers]]. The area is primarily used to house Dwaia's steadily increasing population of spooky [[Skeleton (species)|Spoops]]. Ontop of making sure all skrilltons get a nice spooky place to live, it also keeps the average spook-levels down in the rest of Dwaia.
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{{Image_with_caption|image1 = Bone zone.png|caption1 = Old picture of the Bone Zone before the major graphical update in 2007.}}<br>
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The Bone Zone is a large ethnic and political region divided into two countries: [[Bonors]] to the west, and [[Osseia]] to the east. Both countries are populated almost entirely by [[Skeletal beings]], and each recieve a steady influx of migrants from the rest of Dwaia. This occurs because the vast majority of skeletons have an innate instinct to make a pilgrimage back to their homeland.
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Geographically, the region is filled with brimstone, graveyards, cursed dirt fields, [[bone desert | bone deserts]], and a few [[Tower of Bone|Bone Towers]].
  
 
== History ==
 
== History ==
 
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<sup>''Full article: [[History of the Bone Zone]]''</sup>
=== The Establishment ===
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=== Establishment ===
The concept of The Bone Zone came from a peace treaty debate between the Council of Evil Land and the Skeletal Overlords. After the Coin Incident in 3.5 AP, an unsurprising amount of Skeletons began emerging. The early established towns of Dwaia after the incident didn't have the capacity to house the growing calciumic demographic, and so the higher authorities at the time made the decision to send the Skelltons to [[Evil Land|Evil Land.]] This increase in calcium immigration caused a major clash between the newcomers and the xenophobic populus of [[Evil Land]]. Protests broke out all throughout the country and only added to the already extreme heretical chaos in Evil Land, only this time the chaos wasn't caused by the original Evil Land residence and therefore made them mad. Before a '''Total Civil War '''broke out, the Skeletal Overlords stepped forward and asked the Council of Evil Land for a compromise. The conclusion of this was the establishment of The Bone Zone, an area designed to hold nigh-infinite amounts of skeletons and dirt for graveyards. This created a lot of job opportunities and better workflow between the two populations and over time resulted in a united Evil Land, instead of one in '''Total Anti-Peace. '''
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Immediately following the [[Coin incident]] in 3.5 AP, massive numbers of skeletons began emerging from the ground near the center of the [[First Plane]], mainly in the newly formed plateaus of the northwest, a region known as [[Sikoplia]]. This incident marks the beginning of the [[Bone Ages]].
 
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Early Dwaian settlements didn't have the capacity to house the growing calcium demographic, as they were still recovering from the coin incident, so the higher authorities of the time made the decision to deport all Skurls to [[Evil Land]]. This caused a major clash between [[Human | Humankind]] and [[Skeleton|Bonekind]], who really didn't want to live in Evil Land.
=== Beef with Osseia ===
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Ultimately, Skeletons decided that they preferred the dry and unpopulated environment of the Dwaian deserts to the southeast and migrated there. This eased tensions between the two ethnicities and lead to the administrative establishment of [[Boneland]], the progenitor of the two modern nations of Osseia and Bonors. However, anti-bone animosity remains among some humans to this day, especially within the urban center of Dwaia.
X-amount of time after Osseia became an officially licensed place, another civil war broke out in the [[Skeleton (species)|boney]] community. According to officials, Osseia is actively brainwashing the population of The Bone Zone and is telling them that Osseia is such a great place compared to the Bone Zone. Multiple officials have been sent there to see for themselves but nobody has returned yet. [[Category:Bone]]
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[[Category:Pages with broken file links]]
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[[Category:Bone]]
 
[[Category:Locations]]
 
[[Category:Locations]]

Revision as of 12:01, 5 February 2019


The Bone Zone is a large ethnic and political region divided into two countries: Bonors to the west, and Osseia to the east. Both countries are populated almost entirely by Skeletal beings, and each recieve a steady influx of migrants from the rest of Dwaia. This occurs because the vast majority of skeletons have an innate instinct to make a pilgrimage back to their homeland. Geographically, the region is filled with brimstone, graveyards, cursed dirt fields, bone deserts, and a few Bone Towers.

History

Full article: History of the Bone Zone

Establishment

Immediately following the Coin incident in 3.5 AP, massive numbers of skeletons began emerging from the ground near the center of the First Plane, mainly in the newly formed plateaus of the northwest, a region known as Sikoplia. This incident marks the beginning of the Bone Ages. Early Dwaian settlements didn't have the capacity to house the growing calcium demographic, as they were still recovering from the coin incident, so the higher authorities of the time made the decision to deport all Skurls to Evil Land. This caused a major clash between Humankind and Bonekind, who really didn't want to live in Evil Land. Ultimately, Skeletons decided that they preferred the dry and unpopulated environment of the Dwaian deserts to the southeast and migrated there. This eased tensions between the two ethnicities and lead to the administrative establishment of Boneland, the progenitor of the two modern nations of Osseia and Bonors. However, anti-bone animosity remains among some humans to this day, especially within the urban center of Dwaia.