Difference between revisions of "The Bone Zone"
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− | {{Image_with_caption|image1 = Bone zone.png|caption1 = Old picture of the Bone Zone before the major graphical update in 2007.}}The Bone Zone is a large | + | {{Image_with_caption|image1 = Bone zone.png|caption1 = Old picture of the Bone Zone before the major graphical update in 2007.}}<br> |
+ | The Bone Zone is a large ethnic and political region divided into two countries: [[Bonors]] to the west, and [[Osseia]] to the east. Both countries are populated almost entirely by [[Skeletal beings]], and each recieve a steady influx of migrants from the rest of Dwaia. This occurs because the vast majority of skeletons have an innate instinct to make a pilgrimage back to their homeland. | ||
+ | Geographically, the region is filled with brimstone, graveyards, cursed dirt fields, [[bone desert | bone deserts]], and a few [[Tower of Bone|Bone Towers]]. | ||
== History == | == History == | ||
− | + | <sup>''Full article: [[History of the Bone Zone]]''</sup> | |
− | === | + | === Establishment === |
− | + | Immediately following the [[Coin incident]] in 3.5 AP, massive numbers of skeletons began emerging from the ground near the center of the [[First Plane]], mainly in the newly formed plateaus of the northwest, a region known as [[Sikoplia]]. This incident marks the beginning of the [[Bone Ages]]. | |
− | + | Early Dwaian settlements didn't have the capacity to house the growing calcium demographic, as they were still recovering from the coin incident, so the higher authorities of the time made the decision to deport all Skurls to [[Evil Land]]. This caused a major clash between [[Human | Humankind]] and [[Skeleton|Bonekind]], who really didn't want to live in Evil Land. | |
− | + | Ultimately, Skeletons decided that they preferred the dry and unpopulated environment of the Dwaian deserts to the southeast and migrated there. This eased tensions between the two ethnicities and lead to the administrative establishment of [[Boneland]], the progenitor of the two modern nations of Osseia and Bonors. However, anti-bone animosity remains among some humans to this day, especially within the urban center of Dwaia. | |
− | + | [[Category:Pages with broken file links]] | |
+ | [[Category:Bone]] | ||
[[Category:Locations]] | [[Category:Locations]] |
Revision as of 12:01, 5 February 2019
The Bone Zone is a large ethnic and political region divided into two countries: Bonors to the west, and Osseia to the east. Both countries are populated almost entirely by Skeletal beings, and each recieve a steady influx of migrants from the rest of Dwaia. This occurs because the vast majority of skeletons have an innate instinct to make a pilgrimage back to their homeland. Geographically, the region is filled with brimstone, graveyards, cursed dirt fields, bone deserts, and a few Bone Towers.
History
Full article: History of the Bone Zone
Establishment
Immediately following the Coin incident in 3.5 AP, massive numbers of skeletons began emerging from the ground near the center of the First Plane, mainly in the newly formed plateaus of the northwest, a region known as Sikoplia. This incident marks the beginning of the Bone Ages. Early Dwaian settlements didn't have the capacity to house the growing calcium demographic, as they were still recovering from the coin incident, so the higher authorities of the time made the decision to deport all Skurls to Evil Land. This caused a major clash between Humankind and Bonekind, who really didn't want to live in Evil Land. Ultimately, Skeletons decided that they preferred the dry and unpopulated environment of the Dwaian deserts to the southeast and migrated there. This eased tensions between the two ethnicities and lead to the administrative establishment of Boneland, the progenitor of the two modern nations of Osseia and Bonors. However, anti-bone animosity remains among some humans to this day, especially within the urban center of Dwaia.