Difference between revisions of "Elements of Dwaia"

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== NOTE: Do not remove element descriptions. They contain information that will be vital to creating individual element pages. ==
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== Overview ==
'''Elements''' are the indivisible parts from which the universe of Dwaia is built. There are 6 Classes of elements: Earth, Water, Air, Fire, Energy and Bo. Earth is the base for all that is solid and immobile. Water is the base for flexible and fluid things. Air is the base for gases and fumes. Fire is the base for spicy and therefore glowy things. Energy is the source of motion and change. Bo is the source of sentience and free will. All these classes combine together to form life and the world.
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'''Elements''' are the indivisible parts from which the universe of Dwaia is built.</br>
The elements are indivisible. This means that they cannot be broken apart or otherwise destroyed, unless they are annihilated with their anti-element. Equally, the creation of an element requires the creation of an equal amount of its anti-element. To clarify, because Harambe is an element, Harambe cannot be destroyed without creating an anti-Harambe first. However creating an anti-Harambe involves creating a Harambe as well. Thus the Harambe Equivalence Constant or HEC (The number of Harambes in existence minus the number of anti-Harambes) is, as its name implies, a constant. This is called the principle of Equivalent Exchange.
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The elements are fundamental. This means that they cannot be broken apart or otherwise destroyed, unless they are annihilated with their anti-element. Equally, the creation of an element requires the creation of an equal amount of its anti-element. To clarify, because Harambe is an element, Harambe cannot be destroyed without creating an anti-Harambe first. However creating an anti-Harambe involves creating a Harambe as well. Thus the Harambe Equivalence Constant or HEC (The number of Harambes in existence minus the number of anti-Harambes) is, as its name expresses, a constant. This is called the Principle of Equivalent Exchange.
  
Every living entity on Dwaia has an element assigned to them, weaker entities usually have basic elements, while stronger, more ascended entities have (or are themselves) advanced elements.
+
All things on Dwaia are composed of elements, including all life. Weaker entities usually have basic elements, while stronger, more ascended entities contain (or are themselves) advanced elements.
  
The purest elements are found at the [[The spires|Spires]], which are made from the ultimate forms of the elements and exude an energy over their respective face of Dwaia based on that element. This energy is what gives each face of Dwaia its distinctive environment.
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==== Source of the elements ====
 +
Given the notion of fundamentality and the Principle of Equivalent Exchange, Science generally accepts that the elements are primordial. However, alternative theories are a common theme in religion. One example is the [[Cult of 8]], in which it's believed that all elements are constantly generated by structures known as [[The spires|Spires]] that are made from the ultimate-aspected forms. They exude an energy over their respective face of Dwaia based on that element, giving each face of Dwaia its distinctive environment. However, all falsifiable attempts to observe a spire have failed, and they remain documented only by word-of-mouth in the testimonies of cult members.
  
 
== Base elements ==
 
== Base elements ==
Many low-level creatures and objects are made of the Base elements. Since low-level creatures make up around 99% of all creatures, these elements are very important, though they're not as powerful as their Advanced or Ascended forms. There are six Base elements:
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There are 6 '''Base Elements''': '''Earth''', '''Water''', '''Air''', '''Fire''', '''Energy''' and '''Bo'''. Earth is the base for all that is solid and fundamental. Water is the base for all that is greatly flexible and liquid. Air is the base for gases, fumes, and invisible force. Fire is the base for spicy and also glowy things. Energy is the source of motion and change. Bo is the source of sentience and free will. All of these classes combine and interact to form life and the world.  
  
====[[Air (element)|Air]]====
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Many low-level creatures and objects are made of just the Base elements. Since low-level things make up the majority of all things, these elements are very important, though they're rarely as powerful as their modified forms.
element blows. Get it? Air element entities include:
+
 
* [[Cro]]
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==== Element relations ====
* [[Queen Cro]]
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Each element has several associations, or what could be thought of as characteristics. Some are described later on this page, such as Aspects and personality traits.</br> All relations of all 6 base elements are listed here in the following table.
* [[Mothgirl]]
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{{Element Relations Table}}
====[[Bo (element)|Bo]]====
 
is the element that allows entities to be sentient. All sentient entities contain some bo, but some frequently used examples are:
 
* [[Cowbo]]
 
* [[Human]]
 
====[[Earth (element)|Earth]]====
 
is usually dry, sometimes brown, mostly an element. Earth element entities include:
 
* [[Worm-Boi|Worm boi]]
 
====[[Energy (element)|Energy]]====
 
is the element that connects all the others such that they can combine to form the universe. Energy element entities include:
 
* [[Autogeist]]
 
====[[Fire (element)|Fire]]====
 
is a very toasty element, dries up bread fast. Fire element entities include:
 
* [[Skep the Bep]]
 
====[[Water (element)|Water]]====
 
is one of the most basic elements on Dwaia, it is very moist and dank. Water element entities include:
 
* [[Cancerous Tumor]]
 
* [[Human|Humans]]
 
  
 
== Aspects ==
 
== Aspects ==
An aspect is an aura that a base element is imbued with in order to change its basic properties. A pure element can only take on a single aspect, but combination elements can take on as many aspects as there are distinct elements in the compound. Aspects can only exist with elements to act on, and cannot exist independently. There are six aspects, which means seven possible states for each element. Aspects are divided into two subgroups: The Cardinal Aspects: Death, Life, Regression, and Progression — and the Vertical Aspects: Ascension, and Ultimatum.
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An '''Aspect''' is a primordial substance which near-solely exists to modify an element, decaying otherwise. Aspects were once thought to ignore the Principle of Equivalent Exchange, having been observed to spontaneously both decay and form to and from pure light. However, it was later discovered that the rate at which Aspects form from light is directly determined by the amount of Aspects already present in the world. It has also been shown that the relative intensity of light on a particular location only affects the likelihood of an Aspect's location to be there when it forms, and that the local intensity of light has no bearing on its actual chance to form.
 
 
The six aspects are:
 
 
 
====[[Death (aspect)|Death]]====
 
 
 
====[[Life (aspect)|Life]]====
 
  
====[[Regression (aspect)|Regression]]====
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==== Bonding ====
 +
Any base element can bond with any Aspect, altering that element's fundamental properties. Each element has room to bond with exactly one aspect, so that the ratio of elements to aspects within any compound can never exceed 1:1. Aspects hardly exist outside of being a quality of elements, since their desire to bond makes them highly reactive. Furthermore, any aspect which does not bond with an element in due time will undergo [[Aspect#Fundamental decay|fundamental decay]] and dissolve into pure light.
  
====[[Progression (aspect)|Progression]]====
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Aspects can, however, be magically or [[Alchemy|alchemically]] transmuted off of one base element and onto another. [[Earth (element)|Earth]]'s high stability often makes its aspected elements into a convenient fuel for these transmutative processes. The only exceptions to this are [[Plant (element)|Plant matter]], which rapidly decays into [[Trash (element)|Trash]] after death, and [[Harambium]], which is an absolute bitch to break down. There are six aspects, leading to a total of seven possible states for each element.
  
====[[Ascension (aspect)|Ascension]]====
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It is hypothetically theorized that under certain specific conditions, an aspect's trait of fundamental decay can be negated, allowing it to persist indefinitely. However, actually replicating these conditions has yet to be achieved. The effort is ongoing, and its feasibility remains an unanswered question in the scientific community.
 
 
====[[Ultimatum (aspect)|Ultimatum]]====
 
  
 
== Notation and nomenclature ==
 
== Notation and nomenclature ==
 +
There are two major systems for notating the elements. The first is a newer, unified science-based system, which is widely preferred in the studies; The other is much older, formed alongside the original elemental science: alchemy. The latter system is known as alchemical or traditional notation, and is no longer used in science or in the actual practice of alchemy. However, traditional notation remains in use in less rigorous contexts, such as in representing [[Geometry of Dwaia|the planes]] of Dwaia.
  
To get the scientific symbol for an element, affix the symbol of its Base element with the symbol of its row (its Aspect). For example, the symbol for Pomf is Ae⧺ (pronounced variously as "air ascended" "ayy plus plus" or "ayy peepee"), because it lies in the Ascended row and on the Air column.
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==== Scientific notation ====
 
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To get the scientific symbol for an element, affix the symbol of its Base element with the symbol of its row (its Aspect). For example, the symbol for Pomf is Ae⧺ (pronounced variously as "air ascended" "ayy plus plus" or "ayy peepee"), because it lies in the Ascended row and on the Air column.</br>
 
The symbols have the following pronunciations:
 
The symbols have the following pronunciations:
  
 
<table class="border-table article-table">
 
<table class="border-table article-table">
 
<tr>
 
<tr>
<th> Element Symbol </th>
+
<th style="background:rgb(60, 60, 67); color:white"> Element Symbol </th>
<th> Pronunciations </th>
+
<th style="background:rgb(60, 60, 67); color:white"> Pronunciations </th>
<th> Aspect Symbol </th>
+
</tr><tr>
<th> Pronunciations </th>
+
<th style="background:rgb(90, 90, 100); color:white"> Te </th>
 +
<td> earth, tay, terra, toe (rare accent) </td>
 +
</tr><tr>
 +
<th style="background:rgb(90, 90, 100); color:white"> Aq </th>
 +
<td> water, ack, aqua, moist </td>
 +
</tr><tr>
 +
<th style="background:rgb(90, 90, 100); color:white"> Ae </th>
 +
<td> air, ayy, aer, wind, breeze </td>
 +
</tr><tr>
 +
<th style="background:rgb(90, 90, 100); color:white"> Ig </th>
 +
<td> fire, igg, ignis, blaze, phoenix (archaic) </td>
 +
</tr><tr>
 +
<th style="background:rgb(90, 90, 100); color:white"> Qu </th>
 +
<td> energy, cue, quint, quintessentia, quintessence </td>
 +
</tr><tr>
 +
<th style="background:rgb(90, 90, 100); color:white"> Bo </th>
 +
<td> bo </td>
 
</tr><tr>
 
</tr><tr>
<th> Te </th>
+
<th style="background:rgb(60, 60, 67); color:white"> Aspect Symbol </th>
<td> tay, earth, terra, toe (rare accent) </td>
+
<th style="background:rgb(60, 60, 67); color:white"> Pronunciations </th>
<th> ⧺ </th>
+
</tr><tr>
 +
<th style="background:rgb(90, 90, 100); color:white"> ⧺ </th>
 
<td> plus plus, double plus, peepee, ascended, ass </td>
 
<td> plus plus, double plus, peepee, ascended, ass </td>
 
</tr><tr>
 
</tr><tr>
<th> Aq </th>
+
<th style="background:rgb(90, 90, 100); color:white"> † </th>
<td> ack, water, aqua, moist </td>
 
<th> † </th>
 
 
<td> dagger, spookified, spook, death, cross </td>
 
<td> dagger, spookified, spook, death, cross </td>
 
</tr><tr>
 
</tr><tr>
<th> Ae </th>
+
<th style="background:rgb(90, 90, 100); color:white"> ∲ </th>
<td> ayy, air, aer, wind, breeze </td>
 
<th> ∲ </th>
 
 
<td> harp, naturalized, nature, nat, life </td>
 
<td> harp, naturalized, nature, nat, life </td>
 
</tr><tr>
 
</tr><tr>
<th> Ig </th>
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<th style="background:rgb(90, 90, 100); color:white"> ↓ </th>
<td> igg, fire, ignis, blaze, phoenix (archaic) </td>
 
<th> ↓ </th>
 
 
<td> down, regressed, trashified, trash </td>
 
<td> down, regressed, trashified, trash </td>
 
</tr><tr>
 
</tr><tr>
<th> Qu </th>
+
<th style="background:rgb(90, 90, 100); color:white"> ↑ </th>
<td> cue, energy, quintessentia, quintessence, quint </td>
 
<th> ↑ </th>
 
 
<td> up, progressed, technolized, tech </td>
 
<td> up, progressed, technolized, tech </td>
 
</tr><tr>
 
</tr><tr>
<th> Bo </th>
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<th style="background:rgb(90, 90, 100); color:white"> ♯ </th>
<td> bo </td>
 
<th> ♯ </th>
 
 
<td> sharp, ultimate, ulti, pound, hash, octothorpe </td>
 
<td> sharp, ultimate, ulti, pound, hash, octothorpe </td>
 
</tr>
 
</tr>
 
</table>
 
</table>
  
== Table of elements ==
 
There are '''6 Base Elements''': '''Earth, Water, Air, Fire, Energy''' and '''Bo'''. Earth is the base for all that is solid and immobile. Water is the base for flexible and fluid things. Air is the base for gases and fumes. Fire is the base for spicy and therefore glowy things. Energy is the source of motion and change. Bo is the source of sentience and free will. All these classes combine together to form life and the world.
 
  
Further, there are '''6 Aspects''': the '''Cardinal Aspects:Tech, Nature, Trash, and Wickedness''', and the '''Vertical Aspects''': '''Ascension''', and 'Ultimation'''.
+
==== Traditional (alchemical) notation ====
 +
Originally, dealings in elemental affairs were documented with logographs — symbols that depict each of the elements visually. The traditional symbols have long since become heavily stylized over time, with the original pictures having been lost to history.</br>
 +
The six symbols as they appear today are as follows:
 +
 
 +
<table class="border-table article-table">
 +
<tr>
 +
<th style="background:rgb(60, 60, 67); color:white"> Element </th>
 +
<th style="background:rgb(60, 60, 67); color:white"> Traditional Symbol </th>
 +
</tr><tr>
 +
<th style="background:rgb(90, 90, 100); color:white"> Earth </th>
 +
<td> {{PNE}} </td>
 +
</tr><tr>
 +
<th style="background:rgb(90, 90, 100); color:white"> Water </th>
 +
<td> {{PNW}} </td>
 +
</tr><tr>
 +
<th style="background:rgb(90, 90, 100); color:white"> Air </th>
 +
<td> {{PNA}} </td>
 +
</tr><tr>
 +
<th style="background:rgb(90, 90, 100); color:white"> Fire </th>
 +
<td> {{PNF}} </td>
 +
</tr><tr>
 +
<th style="background:rgb(90, 90, 100); color:white"> Energy </th>
 +
<td> {{PNL}} </td>
 +
</tr><tr>
 +
<th style="background:rgb(90, 90, 100); color:white"> Bo </th>
 +
<td> {{PN1}} </td>
 +
</tr>
 +
</table>
  
Any base element may take on exactly one Aspect, thus producing an array of 42 elements, that is, 6 base elements + 36 elements with aspects:
+
== Table of elements ==
 +
Any base element may take on exactly one Aspect, thus producing an array of 42 elements that is, 6 base elements + 36 elements with aspects:
  
 
<table class="border-table">
 
<table class="border-table">
 
<tr>
 
<tr>
<th>
+
<th style="background:rgb(60, 60, 67); color:white">
 
Base
 
Base
</th><th>
+
</th><th style="background:rgb(90, 90, 100); color:white">
 
[[Bo (element)|Bo]] (Bo)
 
[[Bo (element)|Bo]] (Bo)
</th><th>
+
</th><th style="background:rgb(90, 90, 100); color:white">
 
[[Water (element)|Water]] (Aq)
 
[[Water (element)|Water]] (Aq)
</th><th>
+
</th><th style="background:rgb(90, 90, 100); color:white">
 
[[Air (element)|Air]] (Ae)
 
[[Air (element)|Air]] (Ae)
</th><th>
+
</th><th style="background:rgb(90, 90, 100); color:white">
 
[[Earth (element)|Earth]] (Te)
 
[[Earth (element)|Earth]] (Te)
</th><th>
+
</th><th style="background:rgb(90, 90, 100); color:white">
 
[[Fire (element)|Fire]] (Ig)
 
[[Fire (element)|Fire]] (Ig)
</th><th>
+
</th><th style="background:rgb(90, 90, 100); color:white">
 
[[Energy (element)|Energy]] (Qu)
 
[[Energy (element)|Energy]] (Qu)
 
</th>
 
</th>
 
</tr><tr>
 
</tr><tr>
<th>
+
<th style="background:rgb(90, 90, 100); color:white">
 
[[Death (aspect)|Death]] (†)
 
[[Death (aspect)|Death]] (†)
 
</th><td>
 
</th><td>
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</td>
 
</td>
 
</tr><tr>
 
</tr><tr>
<th>
+
<th style="background:rgb(90, 90, 100); color:white">
 
[[Life (aspect)|Life]] (∲)
 
[[Life (aspect)|Life]] (∲)
 
</th><td>
 
</th><td>
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</td>
 
</td>
 
</tr><tr>
 
</tr><tr>
<th>
+
<th style="background:rgb(90, 90, 100); color:white">
 
[[Regression (aspect)|Regression]] (↓)
 
[[Regression (aspect)|Regression]] (↓)
 
</th><td>
 
</th><td>
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</td>
 
</td>
 
</tr><tr>
 
</tr><tr>
<th>
+
<th style="background:rgb(90, 90, 100); color:white">
 
[[Progression (aspect)|Progression]] (↑)
 
[[Progression (aspect)|Progression]] (↑)
 
</th><td>
 
</th><td>
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</td>
 
</td>
 
</tr><tr>
 
</tr><tr>
<th>
+
<th style="background:rgb(90, 90, 100); color:white">
 
[[Ascension (aspect)|Ascension]] (⧺)
 
[[Ascension (aspect)|Ascension]] (⧺)
 
</th><td>
 
</th><td>
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</td>
 
</td>
 
</tr><tr>
 
</tr><tr>
<th>
+
<th style="background:rgb(90, 90, 100); color:white">
[[Ultimation (aspect)|Ultimation]] (♯)
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[[Ultimate (aspect)|Ultimate]] (♯)
 
</th><td>
 
</th><td>
 
[[potato (element)|potato]]
 
[[potato (element)|potato]]
Line 218: Line 229:
 
</table>
 
</table>
  
== Advanced elements ==
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== Personality ==
"Advanced elements" is an umbrella term for Cross elements, as well as elements imbued with Death, Life, Regression, Progression, Ascension, and Ultimatum aspects.
+
tbd
 
 
'''Cross elements''' also known as '''Compounds''' are elements that result from one base element being combined with another. The first element forms the base, and the second element shapes and alters the base into a more advanced form by absorbing it. Cross elements, as well as Base elements can all be imbued with aspects.
 
 
 
'''Death elements''', also called Spooky elements, are Base elements that have been warped into a ghastly form through a process called spookification. This imbues them with the death aspect. They can be de-spookified to return them back to their original form, though both processes are quite difficult to execute.
 
 
 
'''Life elements''', also called Nature elements, are similar yet opposite to Death elements. They are produced from Base elements through naturalization, and can be undone through denaturalization, applying or removing the life aspect. Sentient entities can consist from Life or Death elements, but things go wrong when Life and Death mix.
 
 
 
'''Regression elements''', also known as Trash elements, are Base elements that have been trashified, imbuing them with the regression aspect.
 
 
 
'''Progression elements''', also known as Tech elements, are Base elements that have been technolized, imbuing them with the progression aspect.
 
 
 
'''Ascended elements''' are elements that exist on a distinct level of power from their simpler forms, and have acquired the ascension aspect. They cannot simply be created from those lower forms, instead usually requiring a long and arduous process to make them more efficient in a way. You need to give a lot of power to a piece of earth to make steel (Ascended earth), because steel is more efficient at being strong.
 
 
 
'''Ultimate elements''' are extremely rare and valuable, being the most powerful state of their respective element, infused with the highly powerful and fickle ultimatum aspect. They must either be mined from the [[The_Spires|spires]], or created from an incredibly complex and difficult feat of magic or technology (maybe even both).
 
 
 
A list of some common advanced and cross elements follows:
 
 
 
'''Car Parts''', not to be confused with Trash, are elements found in either trailer parks or dumping grounds. Car Part element entities include:
 
* [[Car (Species)|Car]]
 
 
 
'''Cosmic Dust''': Absolute fecal matter
 
 
 
'''Goop''' is a type of water-based slime. Unless you add flavor or smell, it is pretty bland. Goop entities include:
 
* [[Blobman]]
 
 
 
'''Skateboards''' is an advanced element. A combination of earth and air. Skateboard element entities include:
 
* [[Cool Kids]]
 
 
 
'''Knawledge''' is the Progression form of the Base element Energy, and is a fundamental part to almost all modern technology. Knawledge can be used on a thing to understand it better if you are having trouble with it. Knawledge elements include:
 
* Phones
 
* Tabloids
 
* Computers
 
 
 
'''Trash''' is found around the same area Car Parts are found, as well as in people's garbage bins, and in the common trash can. It is the Regression of Earth. Trash element entities include:
 
* [[Bogobin]]
 
 
 
The Slavic element of '''Vodka''' is an advanced water-based element. It is the Ascended form of the Cross element of Soup, which crosses Fire onto the base element of Water. Its effects upon consumption vary from person to person. Some of these include: A want to listen to hardbass, drunkness (Or reverse-soberness), sudden Slavic accent, [[a case of the stumbles]] and death. Vodka element entities include:
 
* [[slav|Slav]]
 
 
 
== Ultimate Forms ==
 
 
 
==== Succ ====
 
Succ is the ultimate reverse apex form of the base air element. It was discovered when [[Spatakiller]] first delved into the core mechanisms of [[Floaty Cro Place]]. The first title he gave this substance was "Reverse-Blow" but he was hit over the head for being stupid and it was then named Succ instead. In any case, he found out that Succ was the main source of the floatiness of [[Floaty Cro Place]].
 
 
 
Succ element entities include:
 
* [[Queen Cro]]
 
 
 
== The Cardinal Cycle ==
 
The Cardinal Cycle is a scientific table that shows how aspects are interconnected, but also the linearity between the aspects.
 
[[File:The_Cardinal_Cycle.png|thumb|'''The Cardinal Cycle''' as it is presented in the text books.]]
 
'''Tech''' decays into '''Nature''', so without sufficient effort, societies recede into primitivity.
 
 
 
'''Nature''' decays into '''Trash''', so without sufficient health, nature falls into rot.
 
 
 
'''Trash''' decays into '''Wickedness''', so without sufficient separation, trash will spark corruption.
 
 
 
Finally, '''Wickedness''' decays into '''Tech''', and so without heroes, power falls in the hands of evil.
 
 
 
Outside of this cycle, '''Ascended''' elements may decay into '''base''' elements (as ascended elements are focused versions of base elements.), and '''Ultimate''' elements may very infrequently decay into Ascension elements (as they are in turn, focused versions of those). The time it takes for ascended and ultimate elements to decay is based entirely on the power of that specific element.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
== Associations between Base and Aspect ==
 
The Aspects and the Classes of elements have a sort of correspondence between them.
 
'''Fire''' corresponds to '''Wickedness''', as it selfishly spreads everywhere consuming things for itself.
 
'''Air''' corresponds to '''Nature''', as it selflessly spreads everywhere, feeding life, and even feeding fire.
 
'''Earth''' corresponds to '''Trash''', as it stagnates motionlessly by default, and, if brought in motion, lumbers forward ponderously without flexibility.
 
'''Water''' corresponds to '''Tech''', as it flows and adapts to its surroundings, always progressing.
 
'''Energy''' corresponds to '''Ascension''', as it allows some things to be stronger than others.
 
'''Bo''' corresponds to '''Ultimation''', as it allows for the formation of sentient and intelligent creatures that can rule over the world.
 
 
 
Partly because of this, Earth, Water, Fire, and Air are also called the Cardinal Classes or Cardinal Bases; and Energy and Bo are also called the Aetheric Classes or Aetheric Bases.
 
 
 
Furthermore, the classes also have cardinal directions related to them, which are reflected in Dwaia’s cubal geography.
 
 
 
'''Fire''' is associated with the '''South''', as the sun Japaleno lies to the South, heating up that area of the planet with its spiciness field.
 
'''Air''' is associated with the '''North''', due to the fierce winds of the icy Northern hemicube.
 
'''Water''' is associated with the '''West''', as the moon Eggo lies to the West, pulling all the water towards it with its sponge field.
 
'''Earth''' is associated with the '''East''', due to the Eastern drought that results from all the water being pulled toward the West.
 
'''Bo''' is associated with the '''Zenith''', as the population of intelligent species on the “top” of Dwaia is quite evident.
 
'''Energy''' is associated with the '''Nadir''', as the mysterious “bottom” of Dwaia is thought of as magical, and arcane.
 
 
 
{{Element Relations Table}}
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 +
== Deprecated notes ==
 +
====[[Bo (element)|Bo]]====
 +
is the element that allows entities to be sentient. All sentient entities contain some bo, but some frequently used examples are:
 +
* [[Cowbo]]
 +
* [[Human]]
 +
====[[Energy (element)|Energy]]====
 +
is the element that connects all the others such that they can combine to form the universe. Energy element entities include:
 +
* [[Autogeist]]
 +
====[[Water (element)|Water]]====
 +
is one of the most basic elements on Dwaia, it is very moist and dank. Water element entities include:
 +
* [[Cancerous Tumor]]
 +
* [[Human|Humans]]
  
  
  
[[Category:Pages with broken file links]]
 
 
[[Category:Elements]]
 
[[Category:Elements]]
 
[[Category:Lists]]
 
[[Category:Lists]]
 
[[Category:Science]]
 
[[Category:Science]]

Latest revision as of 07:58, 10 September 2020

Overview

Elements are the indivisible parts from which the universe of Dwaia is built.
The elements are fundamental. This means that they cannot be broken apart or otherwise destroyed, unless they are annihilated with their anti-element. Equally, the creation of an element requires the creation of an equal amount of its anti-element. To clarify, because Harambe is an element, Harambe cannot be destroyed without creating an anti-Harambe first. However creating an anti-Harambe involves creating a Harambe as well. Thus the Harambe Equivalence Constant or HEC (The number of Harambes in existence minus the number of anti-Harambes) is, as its name expresses, a constant. This is called the Principle of Equivalent Exchange.

All things on Dwaia are composed of elements, including all life. Weaker entities usually have basic elements, while stronger, more ascended entities contain (or are themselves) advanced elements.

Source of the elements

Given the notion of fundamentality and the Principle of Equivalent Exchange, Science generally accepts that the elements are primordial. However, alternative theories are a common theme in religion. One example is the Cult of 8, in which it's believed that all elements are constantly generated by structures known as Spires that are made from the ultimate-aspected forms. They exude an energy over their respective face of Dwaia based on that element, giving each face of Dwaia its distinctive environment. However, all falsifiable attempts to observe a spire have failed, and they remain documented only by word-of-mouth in the testimonies of cult members.

Base elements

There are 6 Base Elements: Earth, Water, Air, Fire, Energy and Bo. Earth is the base for all that is solid and fundamental. Water is the base for all that is greatly flexible and liquid. Air is the base for gases, fumes, and invisible force. Fire is the base for spicy and also glowy things. Energy is the source of motion and change. Bo is the source of sentience and free will. All of these classes combine and interact to form life and the world.

Many low-level creatures and objects are made of just the Base elements. Since low-level things make up the majority of all things, these elements are very important, though they're rarely as powerful as their modified forms.

Element relations

Each element has several associations, or what could be thought of as characteristics. Some are described later on this page, such as Aspects and personality traits.
All relations of all 6 base elements are listed here in the following table.

Class

Aspect

Direction

Quality

Ideology

Color

Personality

Earth

Regression

East

rough and cool

Regressive

Yellow

Down-to-Earth

Water

Progression

West

nice and warm

Progressive

Blue

Inventive

Air

Life

North

nice and cool

Egalitarian

Green

Nurturing

Fire

Death

South

rough and warm

Supremacist

Red

Critical

Energy

Ascension

Nadir

magical

Theocratic

Black

Withdrawn

Bo

Ultimate

Zenith

personal

Populist

White

Talkative

Aspects

An Aspect is a primordial substance which near-solely exists to modify an element, decaying otherwise. Aspects were once thought to ignore the Principle of Equivalent Exchange, having been observed to spontaneously both decay and form to and from pure light. However, it was later discovered that the rate at which Aspects form from light is directly determined by the amount of Aspects already present in the world. It has also been shown that the relative intensity of light on a particular location only affects the likelihood of an Aspect's location to be there when it forms, and that the local intensity of light has no bearing on its actual chance to form.

Bonding

Any base element can bond with any Aspect, altering that element's fundamental properties. Each element has room to bond with exactly one aspect, so that the ratio of elements to aspects within any compound can never exceed 1:1. Aspects hardly exist outside of being a quality of elements, since their desire to bond makes them highly reactive. Furthermore, any aspect which does not bond with an element in due time will undergo fundamental decay and dissolve into pure light.

Aspects can, however, be magically or alchemically transmuted off of one base element and onto another. Earth's high stability often makes its aspected elements into a convenient fuel for these transmutative processes. The only exceptions to this are Plant matter, which rapidly decays into Trash after death, and Harambium, which is an absolute bitch to break down. There are six aspects, leading to a total of seven possible states for each element.

It is hypothetically theorized that under certain specific conditions, an aspect's trait of fundamental decay can be negated, allowing it to persist indefinitely. However, actually replicating these conditions has yet to be achieved. The effort is ongoing, and its feasibility remains an unanswered question in the scientific community.

Notation and nomenclature

There are two major systems for notating the elements. The first is a newer, unified science-based system, which is widely preferred in the studies; The other is much older, formed alongside the original elemental science: alchemy. The latter system is known as alchemical or traditional notation, and is no longer used in science or in the actual practice of alchemy. However, traditional notation remains in use in less rigorous contexts, such as in representing the planes of Dwaia.

Scientific notation

To get the scientific symbol for an element, affix the symbol of its Base element with the symbol of its row (its Aspect). For example, the symbol for Pomf is Ae⧺ (pronounced variously as "air ascended" "ayy plus plus" or "ayy peepee"), because it lies in the Ascended row and on the Air column.
The symbols have the following pronunciations:

Element Symbol Pronunciations
Te earth, tay, terra, toe (rare accent)
Aq water, ack, aqua, moist
Ae air, ayy, aer, wind, breeze
Ig fire, igg, ignis, blaze, phoenix (archaic)
Qu energy, cue, quint, quintessentia, quintessence
Bo bo
Aspect Symbol Pronunciations
plus plus, double plus, peepee, ascended, ass
dagger, spookified, spook, death, cross
harp, naturalized, nature, nat, life
down, regressed, trashified, trash
up, progressed, technolized, tech
sharp, ultimate, ulti, pound, hash, octothorpe


Traditional (alchemical) notation

Originally, dealings in elemental affairs were documented with logographs — symbols that depict each of the elements visually. The traditional symbols have long since become heavily stylized over time, with the original pictures having been lost to history.
The six symbols as they appear today are as follows:

Element Traditional Symbol
Earth Ѫ
Water
Air
Fire
Energy
Bo

Table of elements

Any base element may take on exactly one Aspect, thus producing an array of 42 elements — that is, 6 base elements + 36 elements with aspects:

Base

Bo (Bo)

Water (Aq)

Air (Ae)

Earth (Te)

Fire (Ig)

Energy (Qu)

Death (†)

Skeletol

Blood

Zyklon 🅱

Bone

Spirit

Evil

Life (∲)

Faeon

Meat

Breath

Plant

Soul

Good

Regression (↓)

Trashmannium

Sewage

Braps

Trash

Rancid kebab

Shitpost

Progression (↑)

AI

Steam

The Cloud

Car Parts

Firewall

Knawledge

Ascension (⧺)

Ego

Juice

Pomf

Steel

Spice

Distraction

Ultimate (♯)

potato

Meme juice

Succ

Harambium

Japalenon

Autoanium

Personality

tbd

Deprecated notes

Bo

is the element that allows entities to be sentient. All sentient entities contain some bo, but some frequently used examples are:

Energy

is the element that connects all the others such that they can combine to form the universe. Energy element entities include:

Water

is one of the most basic elements on Dwaia, it is very moist and dank. Water element entities include: